Cheat modeAt the options menu, select the 'Cheat Codes' option, then enter one of the following codes to activate the corresponding cheat function. If you entered the code correctly, you will hear the sound of an engine.All locationsEnter ' WHERETO' as a code to unlock all locations. All ATVsEnter ' COUCHES' as a code to unlock all ATVs. All MX vehiclesEnter ' BRAPBRAP' as a code to unlock all MX vehicles. All AI charactersEnter ' ALLAI' as a code to unlock all AI characters.
All gearEnter ' GEAREDUP' as a code to unlock all gear.From: alexpeterson16 All helmetsEnter ' SKULLCAP' as a code to unlock all helmets. All gogglesEnter ' WINDOWS' as a code to unlock all goggles. All neckbraces and chests protectorsEnter ' SAFETYFIRST' as a code to unlock all neckbraces and chests protectors. All bootsEnter ' KICKS' as a code to unlock all boots. Justin Brayton and KTM bikesEnter ' READYTORACE' as a code to unlock Justin Brayton and KTM bikes in Arcade mode.From: alexpeterson16 AchievementsAccomplish the indicated achievement to get the corresponding number of Gamerscore points:Waypoint Series 1 (15 points): Place 3rd or higher in the Waypoint Series 1 in the MotoCareer. Waypoint Series 2 (15 points): Place 3rd or higher in the Waypoint Series 2 in the MotoCareer.
Waypoint Series 3 (15 points): Place 3rd or higher in the Waypoint Series 3 in the MotoCareer. National Series 1 (15 points): Place 3rd or higher in the National Series 1 in the MotoCareer. National Series 2 (15 points): Place 3rd or higher in the National Series 2 in the MotoCareer. National Series 3 (30 points): Place 3rd or higher in the National Series 3 in the MotoCareer. Supercross Series 1 (15 points): Place 3rd or higher in the Supercross Series 1 in the MotoCareer. Supercross Series 2 (15 points): Place 3rd or higher in the Supercross Series 2 in the MotoCareer.
REFLEX ARENA GAMEPLAY - Today we're going to be checking out a new FPS game called REFLEX ARENA! It is A LOT like old Quake 3 Arena and it's CPMA modification. Reflex is a competitive Arena FPS that combines modern tech with the speed, precision and freedom of a 90s shooter. Embed this chart on your website Steam charts for last 7 days. Steam Database. By xPaw and Marlamin. SteamDB is a community website and is not affiliated with Valve or Steam.
Supercross Series 3 (30 points): Place 3rd or higher in the Supercross Series 3 in the MotoCareer. Freestyle Series 1 (15 points): Place 3rd or higher in the Freestyle Series 1 in the MotoCareer. Freestyle Series 2 (15 points): Place 3rd or higher in the Freestyle Series 2 in the MotoCareer. Freestyle Series 3 (15 points): Place 3rd or higher in the Freestyle Series 3 in the MotoCareer. Omnicross Series 1 (15 points): Place 3rd or higher in the Omnicross Series 1 in the MotoCareer.
Omnicross Series 2 (15 points): Place 3rd or higher in the Omnicross Series 2 in the MotoCareer. Omnicross Series 3 (15 points): Place 3rd or higher in the Omnicross Series 3 in the MotoCareer. Champion Sport Track Series 1 (15 points): Place 3rd or higher in the Champion Sport Track Series 1 in the MotoCareer. Champion Sport Track Series 2 (15 points): Place 3rd or higher in the Champion Sport Track Series 2 in the MotoCareer. Champion Sport Track Series 3 (15 points): Place 3rd or higher in the Champion Sport Track Series 3 in the MotoCareer.
Ironman of Offroad (75 points): Win all Series in the MotoCareer. Champion of Champions (25 points): Win all Face-Off Challenges in the MotoCareer. Greatest of All Time (100 points): Place 1st in all events in the MotoCareer. Gold Standard (10 points): Earn a Gold medal in any MotoCareer Free Ride Challenge. Precious Medals (50 points): Earn a Gold medal in all MotoCareer Free Ride Challenges.
Step Into the Arena (15 points): Complete an Xbox LIVE Playlist Match. To the Victor. (15 points): Place 1st in an Xbox LIVE Playlist Match with 11 human opponents. Endurance (25 points): Complete 25 Xbox LIVE Playlist Matches. Long Live the King (50 points): Place 1st in 25 Xbox LIVE Playlist Matches. Leveler (15 points): Finish ahead of any opponent who has a higher Experience Level in a Xbox LIVE Playlist Match.
(15 points): Win a Tag Mini-Game in an Xbox LIVE Playlist Match. Snake in the Grass (15 points): Win a Snake Mini-Game in an Xbox LIVE Playlist Match. Moto Skills (15 points): Complete MotoSkills 1, 2 and 3. Master Skills (15 points): Complete MotoSkills 4, 5 and 6.
Trickster (15 points): Perform any airborne Trick and land successfully. (15 points): Perform three consecutive, unique airborne Tricks in one jump.
Perfection (25 points): Earn a judge's score of 10.0 in a Freestyle Event. Freestylin' (25 points): Win a Freestyle Event in the MotoCareer without repeating a trick.
Lil conquest kongregate. This genre is growing at a break-neck pace, be part of the revolution! Rules.Don't post the following:(A) requests for help finding games (except in the )(B) referral links(C) IGM or equivalent games(D) Anything about your own game more than 1 time per week at most(E) requests for autoclickers (except in the ). Welcome!This subreddit is for us lovers of games that feature an incremental mechanism, such as unlocking progressively more powerful upgrades, or discovering new ways to play the game.
Coming on Strong (15 points): Lap an Opponent in a Race. Ace in the Hole (15 points): Win 10 Holeshots. Showboat (15 points): Pull off three unique tricks in a Race Event.
Tuning In (5 points): Adjust a Tuning Slider and save the new setting. Keeping it Clean (15 points): Complete a Race in a Machine with all body panels still attached to your vehicle. Skeletal Remains (15 points): Complete a Race in a Machine with no body panels remaining on your vehicle.
Wreck-less (5 points): Avoid a Wreck in a Race. (25 points): Avoid 100 Wrecks. You are Legend (25 points): Place 1st in any Race on All-Time difficulty. Long Jumper (15 points): Land a jump distance of 300 feet or greater.
Wheelie King (15 points): Hold a Wheelie trick for 150 feet or longer. Stoppie Master (15 points): Hold a Stoppie trick for 75 feet or longer.
Is for informative and interesting gaming content and discussions. Please look over our and before posting. If you're looking for 'lighter' gaming-related entertainment, try!The goal of is to provide a place for informative and interesting gaming content and discussions. Submissions should be for the purpose of informing or initiating a discussion, not just with the goal of entertaining viewers.For an in-depth explanation of our rules don't forget to check our andSubreddit CalendarWant to schedule an AMA with us? Read our for more information! To see previous AMAs,. I wish them all the best, I'm sure there's a niche.My problem with this game has always been, though, that it's kinda a weird approach to tackle dwindling player numbers of Quake III by making a frickin' carbon copy of Quake III.
We already have Quake Live. I think the Q3 source code is even open source! Why recreate Quake III from scratch? Before even addressing why no one has been playing that game for like a decade and a half?I'd love to see a new ( new!) arena shooter but all that are coming out play literally the same as the games we played 15+ years ago. TOXIKK is the same for Unreal Tournament. Oh, and Epic is doing a remake of Unreal Tournament. Called Unreal Tournament.
Maybe Quake Champions at least brings something new to the genre but I have doubts.Unreal Tournament and Quake III were two entirely different games. Different enough to invent a new genre to house both of them.
But that couldn't have been it, could it? Is there nothing new you can do in arena shooters? Are they not even worth their own genre? Maybe we should just call it an FPS and accept that Overwatch is a more interesting example of what a modern incarnation of the multiplayer FPS looks like. It's not a carbon copy, but it is really similar. That said I think it's a compelling package to try something more modern than a 9 year old retooling of a 17 year old game. Quake Live also kind of arrived DOA through a number of boneheaded decisions like using a subscription service for some basic functionality, taking years and years to get on Steam and then making a highly controversial patch that was very against the spirit of Quake once they did debut it on Steam, then making it a paid product at the game's EOL.And Reflex comes with its own perks, the game's got a very comprehensive set of in-game customization in terms of config and HUD tweaks.
Vigilante 8 alien. Y the Alien, or as he's known in Vigilante 8: 2nd Offense, Garbage Man, is a fictional character in the vehicle action series Vigilante 8. Y is an alien who crash landed on Earth during the events of Vigilante 8. According to his Vigilante 8 quest, he had come into contact with Dave and was told. The Alien Artifact is a collectible icon that makes its debut in Vigilante 8: Arcade. They are glowing, yellow-green icons in the shape of an alien's head, making them easy to spot once uncovered. The purpose of the Alien Artifacts is to challenge the player to destroy everything they can in. Can I eat your cat?! Man, I miss Alf. ¨Y¨el Alien: es un alienigena, conduce la nave luxo saucer, es, junto al manta, el coche mas rapido del juego, es muy fuerte y es un blanco facil. Vigilante 8 'Y' the Alien + Secret Base.
Another nice thing is that it's a game with the competitive minimal aesthetic right out of the gate so you don't have to gut the game's looks, and it's cribbing Overwatch's ranked season and rewards.While Overwatch is great and all, it's still very much a TF2 clone at heart and has a number of its own issues some which stem from Blizzard's own greenness in the genre. Overwatch is a more interesting example of what a modern incarnation of the multiplayer FPS looks like.You call it 'interesting'. I call it a dumbed down 'baby's first FPS game'. That might be harsh since Overwatch has a lot more going for it outside of its shooter mechanics, but those mechanics are incredibly basic and more dependent on your rock-paper-scissors decision-making than your raw skill. That's the problem with gamers these days. No one wants to play a game with a raw high skill ceiling anymore. Especially if there isn't some kind of elo matchmaking since they can't handle the fact that they're going to lose when they try something new.
Titanfall 2 is one of the best online FPS to come out in years but also struggles for this reason. Actually, match making is precisely the reason arena FPS should make a comeback. Back in the days of Halo 2 match making was awful. Consider this: I was one of the best players in my country and yet my match making rank sat at level 1 for MONTHS after ranks were reset because match making was filled with shitty hosts, cheaters, no region restrictions and crappy games that were either too easy or too hard.Match making solves these issues and allows newer players to learn the game. Getting beaten 50:0 doesn't teach you anything because you're dying too fast to learn. I feel like everyone who says this never really played Overwatch to any decent level.In masters and grandmasters I feel like it's ONLY about raw mechanical skill and it's the games major fault.
There isn't really any tactical thought to the game, the comps are very stationary with little hard counters or reason to swap off of something in the game. You can feel as you move through the little brackets within those ranks when the average mechanical skill increases, nothing else does. With how few people are in these ranks despite the millions that bought I just can't buy it being super shallow.
If it was that mechanically thin everyone would be GM as there isn't any tactical thought to the game outside of 'use shit together'.The real reason is the ELO matchmaking that stops small pop games from succeeding. You might say that Titanfall 2 isn't super popular because people don't like getting raped, but I bet there are tonnes of skilled players who hate farming noobs.
Titanfall for me basically boils down to one or two people on each team, farming the other teams retards. With maybe one good even game every 15 matches or so. That isn't fun for anyone that actually likes having a competitive experience, whether you are new or a pro that's played both games for hundreds of hours. After things like CSGO and OW I don't understand how anyone can tolerate non matchmade games, I played TF to death and am good at the franchise but my TF2 experience was abysmal with how silly every game felt.I am willing to bet that if something like Quake Champions really took off and was hugely popular, that a tonne of people would be willing to play the game and improve despite it having a higher skill cap. People just aren't willing to join all these low population arena games and face people with 8k hours in arena shooters, for hundreds if not thousands of hours themselves to catch up and feel remotely relevant.
Seems silly to me to put yourself through something like that when other games present you with the means to progress.Skillcap is irrelevant for anyone outside of the top 0.5% in any game. It's not the high skill cap that keeps people out of arena shooters, it's the low population with no matchmaking putting pros against beginners. The only reason arena games are even tolerable to those of us who do play them is because of how high the average skill level is. For me at least it would be zero fun if I was against new players all the time and it's not something new players should have to expect. If it was that mechanically thin everyone would be GM as there isn't any tactical thought to the game outside of 'use shit together'.You seriously overestimate how smart people are, even in Platinum/Diamond most players don't seem to understand 'use shit together'Essentially after players understand how the game works and figure out the optimal tactics (the meta team composition + basic teamwork) then it does indeed become mostly down to raw mechanical skill due to the fact that there isn't anything else to have to do, but at that point you are probably already in masters.
Stuff like composition and syncing ults to me isn't tactics. That's just basic fundamentals.Tactics to me is like in CSGO, where I have something like 25 different plays for most maps that me and my friends can execute. With a near limitless amount of ways to approach things differently and pull off executions.
There are like a thousand decisions that can go through your head in a game of CSGO, or mind gaming someone in Quake controlling the spawns. By the very simple map design of Overwatch and the way characters work, nearly all of the methods of taking over a map/winning is by brute force in comparison.You are nearly always pressuring a choke or open space from very predictable angles. You don't really have many tools outside of ults to force the enemy into certain situations in the way other games like CSGO provide, or Quakes defending important spawns do. It's just raw mechanical force in 95% of situations once you get to the level where people know what they are doing.It's why I said 'people that say this haven't played at a decent level' because once you reach the point where everyone has fundamentals down, I honestly believe the vast majority of what decides it is raw mechanical skill. Something of which people simply aren't able to reach the cap of yet, even the people who have played far 'harder' games in the past. It's just the nature of playing competitive games against people who also improve.People can't moan at Overwatch for being to easy and a carebear game just because it casually super accessible, if they haven't even played the game at the level where mechanical superiority becomes such a huge deciding factor in nearly all of my games. Outside of scrims I can't remember the last time someone even made a call that effected a game beyond something like 'im ulting you ready?'
People can't moan at Overwatch for being to easy and a carebear game just because it casually super accessible, if they haven't even played the game at the level where mechanical superiority becomes such a huge deciding factor in nearly all of my games.The problem with this argument lies in the fact that it applies to almost all of these type of competitive games.For example are people not allowed to complain about COD having a low skill ceiling because they don't play at a high level? When multiple players reach the skill ceiling the game essentially becomes just outplaying each other, but that doesn't have to mean that the game has much depth or that it's suddenly a hard game because there are other people that are better than you.You would be able to say the same about almost every game out there, including ones that don't even have multiplayer (speedrunning). I've played games and scrimming for ages, anyone who doesn't think the game has enough of a skillcap that nobody is going to reach it straight up doesn't play in an organised high level manner.It's pretty obvious to me how lacking in tactical depth or counter strats Overwatch is compared to basically every other game I play. Literally every single game just comes down to being mechanically stronger than the other team, which isn't something that is as easy as everyone seems to make out.If people think it's that easy then they should just go pro, the reality is that both skill caps are to high for anyone to reach in both games. The pros in OW aren't flawless because there is still tonnes of room to grow in the game and that's literally all thats needed.The difference is that whilst CSGO and Quake have far more map management and resource managament, Overwatch maps and all of that jazz are exceptionally bland.
So the only thing that actually contributes to your progress at the end of the day if mechanical skill. Something of which NONE OF US are at the cap of yet, anyone acting like they are or could easily be just because they play Quake needs a reality check. Nobody is hitting skillcaps in any of these games. Overwatch is a more interesting exampleIn your opinion. I can't fucking stand class based shooters.
When I shoot someone in the head I want them to die, not stare at me while my bullets bounce off their face and do 5% damage to their health. I want to kill an opponent because I'm better than they are, not because I chose the right character at the loadout screen and won the scissors/paper/rock contest.Back in the glory days of FPS wallhacks and aimbots were considered cheating. Now they're LITERALLY BUILT INTO THE GAME AS FUCKING ABILITIES!What the fuck happened?I'm sure I'll get down voted to oblivion for this, but here's the truth:Games like Overwatch are liked by the masses because the masses are fucking awful at FPS and if they had to rely on map control, skill, movement, aiming, etc, they'd be lucky to get a single kill. Games like Overwatch allow them to feel powerful because even if they can't aim for shit, at least they can just wait for their ultimate, press Q and get a monster kill without even looking at their monitor.