You’ll notice all the characters that join you have a myriad of different classes. It’s really fun to use them all, after all, variety is the spice of life. But characters aren’t doomed to stay in one class forever, and there are a lot of ways you can give your character even more variety! Let’s talk about classes .
So what is a class, anyways? It is a specific specialty that a character has. For example, Ninjas are very fast but not as powerful, with very weak Magic. Their weapon specialty is the Shuriken weapon class. The skills they learn are Locktouch and Poison Strike. Meanwhile, a Cavalier, will learn Elbow Room and Shelter and they specialize in Spears and Swords. These are all basic classes . Characters in basic classes will learn their skills at levels 1 and 10. Their stats are typically lower.
Note : Between Birthright and Conquest , weapons are named differently despite being the same class (i.e. swords vs katana).
Characters who join in a base class, once they reach level 10, are free to promote to the advanced class that is linked to their base class. It’s recommended you be patient and go all the way to level 20 before doing this, to maximize stat growth. But either way, once your character is in advanced class land, you have opened the door to reclassing your character to diversify their stats and skillsets. A Master Seal will promote your character from base class to advanced class.
Like any good RPG, Fire Emblem: Fates employs earning experience, and leveling up, as the major way of strengthening a character. Regardless of level, 100 experience takes you from one level to the next. At lower levels fighting against higher level enemies, you can gain as much as 50+ experience, and if fighting at higher levels against a very low-leveled enemy you will only gain 1 experience.
Advanced classes learn their skills at level 5 and 15. They are usually far more potent and useful, and so more sought after.
Level 20 of your advanced class isn’t the end of the road, however. You can use a variety of Seals to jump from one advanced class to the next! This provides more opportunity for stat growth and lets you add skills from one class that you can use in another. For example, you can reclass a character to Swordmaster to learn Astra, then reclass to another class and still possess Astra. Skills are an integral part of the game and combining skills in all kinds of combinations can lead to very powerful characters!
Let’s discuss the several ways you can go about reclassing once you have graduated from your base class.
Seal | Description |
---|---|
Master Seal | Reclasses from base class to advanced class |
Heart Seal | Reclasses based on a character's 'personality' |
Friendship Seal | Reclasses based on who a character achieves A+ **** rank support with |
Partner Seal | Reclasses based on a character's marriage partner (S rank) |
Eternal Seal | Does not reclass, but increases the level cap by 5 |
Note: Due to the one-way nature of A+ rank supports, if unit 1 chooses to A+ with unit 2, unit 1 gains unit 2’s class, but unit 2 does not gain unit 1’s class. Unit 2 will need to A+ with unit 1 in return. Additionally, your Avatar cannot A+ rank with anyone, so the Friendship Seal will be affected by anyone of the same gender that you A-rank with, giving the Avatar an extraordinarily large breadth of reclassing options (this includes child characters so long as you are not their parent).
Reclassing will not reset your level back to 1. In exchange, the new Eternal Seal item is essentially the limit breaker for character level, increasing the max cap by 5 every time you use one. Plus, you have no limit on how many Eternal Seals you can use. The only downside is they cost 12,000 gold per Seal. Mind your wallet carefully.
Since you cannot go back to a base class once you have used a Master Seal, how are you supposed to learn the skills of a base class? And how are you supposed to learn skills of an advanced class once you have surpassed level 15? No worries! Once you have reclassed, when you level up for the first time in that new class , you will gain the first skill from the base class if you do not already have it. And then when you level up a second time, you will gain the next skill. If you have none of the skills in the base or advanced class, leveling up four times will give you access to the four skills (two from base class, two from advanced class).
Additionally, you can have a maximum of six skills equipped at once. So if you have more than six skills, some will have to be unequipped. You can only customize five skills. The first skill is a character-exclusive skill (such as Miraculous Save on Kaze) that cannot be passed down, purchased from MyCastle visits, or unequipped. The remaining five are learned from various classes and can be equipped and unequipped at any time! The skill placed at the bottom of the list will be inherited by a child character, if the unit is married and has a child paralogue available.
CommentsI made a thing that edits saves. This only works on Fire Emblem Fates.Currently, I am not actively working on FEFTwiddler.
I may return to it someday if I decide to play Fates again. In the meantime, it's open source, so you guys are welcome to fork it and make unofficial releases if you want to. Obviously, I can't support anything anyone else adds in their own builds!Although I'm not working on this, I am willing to answer questions about the code for anyone who wants to work on the program.
Shoot me a PM if you have such questions, as I'll almost certainly miss them if they're buried in the thread.NOTE: This only works on 'Chapter' and 'Global' saves for now. It shouldn't matter whether you're saved on the battle prep screen or in your castle.System requirements:.NET Framework 4.5.2 or higherGithub + readme:Download link:I've attached some screenshots that should show what it can do right now.As for the future. My focus is always on whatever is the most fun to work on first and useful stuff second.
But there's overlap between the two sometimes, so I guess keep an eye out.If you find any bugs, please upload your save file and as much error information as you can when reporting them. If you don't, then it'll be real hard for anyone to help you.FAQHow do I get the save from my 3DS to my PC?You need to set up your 3DS with Homebrew. At the time of writing, this is available on the latest 3DS firmware (11.0.0-33).
Go here for more information:Does this work with any other Fire Emblem games?No, FEFTwiddler only works with Fire Emblem Fates (all versions and regions). For Fire Emblem Awakening, check out Olmectron's FireEditor here:Are any other features being added?No, for the time being. I'll post an update if I ever resume work on this, but don't hold your breath!Will using this get me banned online?Maybe. I can't say too much here because I don't actually bother much with the online in this game. As long as nothing illegal (NPC characters, enemy skills, etc.) is in the team you display online, you should be good. But I can't guarantee anything.
You'd be better off consulting your fellow cheaters.Does this work with DeathChaos25 (or anyone else)'s custom DLC characters?Yes, maybe with a little work on your part. With version 0.17.0, I added the ability to use 'addon data' XML files with the program that tell it how to work with custom characters and classes. Grab the 'AddonData' zip file and extract it to the same directory as FEFTwiddler if you want that stuff included!There is also a version by forked from 0.16.0 that may have what you're looking for here if you want to download it.
Use this if you experience issues with newer versions.My game won't load after applying my edited save! What now?Restore a backup save. Whenever you save changes to a file, FEFTwiddler saves a backup of the original unedited save to the same folder the original save was in. Restore that save (after renaming it), and you should be good to go. If you deleted it for some reason, then consider that a lesson learned!Does this support Windows XP?No, FEFTwiddler does not run on Windows XP because the version of the.NET framework I used (4.5.2) cannot be installed on XP.
You should really look into upgrading; Windows XP is no longer supported by Microsoft, and support for it by anyone else is dwindling.How about a version for Mac or Linux?FEFTwiddler has dependencies on the.NET Framework, which is Windows-only as far as I know. If you want to run FEFTwiddler on another OS, look into using WINE to run it.Where can I get some.fe14unit files to import?You're in luck! Is starting a collection of.fe14unit files in a thread here: Give it a gander, and contribute your own units if you're feeling up to it! Well, here goes my attempt at help. Dump your save, decrypt with FEST, and open in your favorite hex editor (HxD works). See picture attached to this post for the rest. I took this from the thread about getting the amiibos characters, so image credit goes to them.
The bytes in black are the character ID and class ID in that order for the character. Use the search function to search for the appropriate values for the character you are editing (00 will always be between the id's.) The character in the picture is Ike. See the four FF's in row F60? The offset will be different, but it should look similar.
Make all the numbers starting after the FF FF FF FF zero until you get to the FF FF (partway into row F70 in the picture). Do not change the FF's, just the numbers in between.
This will work for any logbook unit, including Bond Units and Guests. Encrypt your save and inject. Always keep backups, as deleting the wrong values can crash. If you follow my instructions, no crashes should occur.