Publicada: 11 de AbrilDon't buy this. The only people who own it had it unceremoniously dumped into their steam library by the Humble Bundle and some of us poor souls were unfortunate enough to try it.Soundscape: Like nails on a chalkboard. The sound effects are all made with human mouths and the music is just abstract plinking. I actually like abstract artsy crap like Philip Glass and I enjoyed what they did in The Wind Rises, but this is just excruciating. The sound of the monkey chewing on a banana will haunt my dreams, and the bees(?) sounded like someone blowing spit bubbles into a headset mic.
General information. Official site Steam Community Discussions. System, Location. Windows,%APPDATA% Broken RulesAnd Yet It Moves.
I turned off the sound completely and listened to a podcast for the rest of the gameArt: Scrapbook vomit. The main character looks (subjectively) stupid, the animations are all sluggish and low framerate and, combined with the physics, makes the gameplay an utter chore. Seriously, what is that jumping animation? No cohesiveness or theme to the aesthetics either. There are some visual 'jokes' scattered throughout which failed to elicit even an appreciative nose huff.Gameplay: Generally mindless and uninspired, although the last bonus level has a few moments of pure torture. The character is slow, slippery, and floaty when jumping.
There isn't a single challenge or puzzle which feels satisfying to complete and reaching the checkpoint is a relief only because you know you'll never have to play that section again. The level design is uninspired and the main gimmick has been done so much better in so many other games. Other level mechanics are a grab bag of rejects from better games. Momentum feels inconsistent, partially because the game does not actually pause while the world rotates, meaning you may randomly survive or die jumping from the same heights with no clear indication of why. A whole essay could be written about the last bonus level alone, which uses a combination of instant death, randomization, and the aforementioned control and momentum issues to infuriating effect. Beating it is more of a dice roll than a test of skill. I pushed through only through sheer petty force of will.There's also no story to speak of, and while I didn't experience any crashes or black screens myself, the last level did start to lag whenever I rotated the screen, seemingly out of spite.
To sum up, I hope the developers read this and feel bad about what they've created. I hope the guilt over this pathetic excuse for a game motivates them to do better things with their lives. I hope their next project is more Dark Souls and less Bad Rats.Edit: nvm, just tried relaunching and got a black screen because the game defaulted back to full screen for whatever reason.
About This GameAnd Yet It Moves is a puzzle-platformer, set in a unique world, made of ripped paper. Within the paper-collage you can jump, run and last but certainly not least: rotate the world. Learn how to apply the physical consequences of rotation to master the many tricky situations you may encounter.You can play a race against the clock on different levels, too, competing against previous clocked times. Your run will be recorded, as a 'Ghost' which can be submitted, along with your time, to the global high scores online.